Londoner
The Londoners in Antares through the Northern Gate, bringing industrial might, tactical brilliance, and a fanatical devotion to their homeland. Alien to the Weave and hardened by centuries of warfare, they are a people of innovation, steel, and blood.
Londoner Traits
Crown & Misery Species
Creature Type: Humanoid
Size: Medium (about 4-7 feet tall) or Small (about 2-4 feet tall)
Speed: Standard (30 feet)
You are unfortunate enough to have roots in Albion. You have these following traits.
Moreover, you are considered a Human for the purpose of features or effects that requires you to be Human.
Class Restriction
You are restricted from choosing the Bard, Cleric, Druid, Sorcerer, and Wizard classes.
Why Restriction?
Humans from the Albion are outsiders in Antares. As a result, the Weave of magic does not interact with them in the same way it does with the native races, rendering them unable to perform direct spellcraft. However, a small number of Londoners have found ways to wield magic, often through the use of technological innovations, casting units, or ancient artifacts that contain magical properties.
Ability Score Change
Your Strength score is reduced by 2 and your Intelligence score is increased by 2.
Bri'ish
You know the English language and you gain the Soot & Blood Origin feat.
Desperate Inspiration
You gain Heroic Inspiration when:
- A creature scores a Critical Hit against you
- An ally that you can see or hear drops to 0 hit points.
You can't gain Heroic Inspiration this way again until you finish a Short Rest
Mental Resilience
You have Resistance to Psychic damage. You also have Advantage on Saving Throws you make to avoid or end the Charmed and Frightened condition.
Doctrinal Implantation
Whenever you finish a Long Rest, choose one Skill and one Weapon or a Tool. You gain proficiency with those choices until your next Long Rest