Path of the Giant
Channel the Stature and Power of Giants
You walk the path of giants, drawing primal elemental strength to grow in size and power. As you rage, you embody their might—whether as an oversized warrior or a towering figure wreathed in fire, frost, or lightning.
Level 3: Giant's Power
The primal force of giants wreaths within you.
Giant's Tongue You can speak, read, and write Giant or one other language of your choice if you already know Giant.
Giant Magic You learn the Elementalism cantrip and one other cantrip of your choice: either Druidcraft or Thaumaturgy. Wisdom is your spellcasting ability for these spells.
Level 3: Giant's Havoc
Your rage pulls strength from the primal might of giants, transforming you into a hulking force of destruction. When your Rage is active, you gain the following benefits:
Giant's Cleaver You choose one weapon you are holding and infuse it with primordial power. It gains the Thrown (20/60) property and if it already has the Thrown property its normal and long range increase by 20 feet. If you throw the weapon, it instantly reappears in your hand after you hit or miss a target. The weapon's infusion is suppressed while a creature other than you wields it.
Giant Stature Your reach increases by 5 feet, and if you are smaller than Large, you can choose to become Large, along with anything you are wearing. If there isn't enough room for you to increase your size, your size doesn't change.
Level 6: Element of Power
Your physique is bolstered by the primordial elements.
Elemental Fortitude You have Resistance to one of the following damage types of your choice: Acid, Cold, Fire, Thunder, or Lightning. You can choose a different type when you finish a Short or Long Rest.
Elemental Cleaver When you use your Giant's Cleaver, the weapon is infused with one of the following damage types:
Acid,
Cold,
Fire,
Thunder, or
Lightning. Its damage type changes to the chosen type and it deals an extra 1d6
damage on a hit. On each of your turn, you can change the damage type (no action required).
Level 10: Mighty Impel
Your connection to giant strength allows you to hurl both allies and enemies on the battlefield.
As a Bonus Action while your Rage is active, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of you. An unwilling creature must succeed on a DC 8 + PB + Strength modifier STR save to avoid the effect. If, at the end of this Movement, the thrown creature isn't on a surface or liquid that can support it, the creature falls, taking damage as normal and landing with the Prone condition.
Level 14: Demiurgic Colossus
The primordial power of your rage intensifies.
Colossal Stature While your Rage is active, your reach increases by 10 feet, your size can increase to Large or Huge (your choice), and you can use your Mighty Impel to move creatures that are Large or smaller.
Improved Elemental Cleaver The extra damage dealt by your Elemental Cleaver feature increases to 2d6
.