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Rage Born in the Streets

Path of the Ruffian

Rage Born in the Streets

While most Barbarians draw their Rage from the untamed wilderness, those who follow the Path of the Ruffian find their Rage in the shadowy underbelly of civilisation, in the slums of sprawling cities and among the forgotten corners of society. Unlike others who fight for honour or noble causes, a Ruffian battles for the thrill of it—or simply to survive another day. Whatever drives them, Ruffians share one thing in common: when trouble arises, they prefer to settle matters with their fists.

Level 3: The Wrong Crowd

You have a way of connecting with the less savoury members of society.

You can speak, read, and write Thieves' Cant. Additionally, you have Advantage whenever you make Charisma check when interacting with those who understand Thieves' Cant—such as criminals, rogues, or other disreputable figures.

Level 3: Bruiser's Might

Your body itself has become a weapon, while you aren't wearing Medium or Heavy armour, you gain the following benefits:

Ruffian's Fist You can roll 1d6 in place of the normal damage of your Unarmed Strike. This die changes at certain Barbarian level; 1d8 at level 6, 1d10 at level 10, and finally 1d12 at level 12.

Bonus Unarmed Strike You can make an Unarmed Strike as a Bonus Action.

Climbing Speed You gain a Climbing Speed equal to your Speed.

Quick Jab When you activate your Rage, you can make one Unarmed Strike as part of the same Bonus Action.

Level 6: Forceful Rend

Your fists becomes devastating to whoever at the receiving end. The following options are added to your Unarmed Strike:

Concussion You can force a creature you hit with Unarmed Strike (Damage) to make a DEX Save. On fail, the target must subtract the result of your Unarmed Strike die from its next D20 Test until the start of your next turn.

Hurl As a Bonus Action, you can end a Grapple to throw the creature to a point you can see within 20 feet. If the creature lands in an unoccupied space, it has the Prone condition. If it collides with another creature, that creature must succeed on a DEX Save or take (Unarmed Strike) image/svg+xml Bludgeoning damage.

Level 10: Backbreaker

Your expertise in hand-to-hand combat reaches new heights.

At the start of each of your turns while your Rage is active, you can deal (Rage Damage) image/svg+xml Bludgeoning damage to one creature that receive the Grappled condition from you (no action required).

Level 10: Titan's Grip

Once you have a hold of something it is nearly impossible for it to escape. You gain the following benefit:

Improved Grappling The size of creatures that you can Grapple increases by one size. When you Grapple a creature more than one size larger than you, its Speed is halved, but you move with it so long as there is an unoccupied space adjacent to it.

No Speed Reduction While you are moving or dragging a Grappled creature that is one size larger than you or smaller, your Speed isn't reduced.

Level 14: Unyielding

You can shrug off physical blows that would devastate lesser warriors. When you make a Strength, Dexterity, Constitution, or Death Saving Throw, you roll a d6 and add it to your roll.

Should you roll a 22 or higher on a Death Saving Throw, you instantly regain consciousness and stand up with a number of Hit Points equals to half your Barbarian level.

Written by Eschatologue