Path of Tranquilty
Forge Serenity into Unstoppable Force
For Barbarians who walk the Path of Tranquillity, Rage is a bottomless well of calm and reason. They draw upon this power to achieve extraordinary focus in battle and they channel this clarity into devastating effects.
Level 3: Combat Superiority
You have studied martial techniques to enhance your skill in battle. You learn Manoeuvre from the Battle Master that are fueled by special dice called Superiority Dice.
Manoeuvre
You learn two different Manoeuvre of your choice from the "Manoeuvre Options" section from the Battle Master subclass. Many Manoeuvre enhance an attack in some way. You can use only one Manoeuvre per attack. Each time you gain a Barbarian level you can replace a Manoeuvre you know with another Manoeuvre of your choice
Superiority Dice
You have three Superiority Dice, which are d6s. A Superiority Die is expended when you use it. You regain all expended Superiority Dice when you finish a Short Rest or Long Rest.
Saving Throws
If a Manoeuvre requires a saving throw, the DC equals 8 + your Proficiency Bonus + your Strength modifier.
Level 3: Dead Calm
You enter a state of heightened focus when you Rage. While your Rage is active, the Frightened and Charmed conditions on you are suppressed. When your Rage ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Level 6: Battle Focus
When you activate your Rage, you can choose one of the following benefits:
Restoration You regain one of your expended Superiority Dice.
Temporary Hit Points You gain a number of Temporary Hit Points equal to one roll of your Superiority Die.
Improved Speed Opportunity Attack against you have Disadvantage and your Speed is doubled for your current turn.
Level 6: Improved Superiority
You gain one additional Superiority Die (Four total) and all your Superiority Die becomes d8s. You also learn one additional Ccombat Manoeuvre of your choice.
Level 10: Relentless and Unstopable
Your seething fury is unstopable. You gain the following benefits:
Freedom of Movement While your Rage is active, your Movement is unaffected by Difficult Terrain and Your Speed can't be reduced by spells or other magical effects. You also have Immunity to Paralyzed and Restrained condition while your Rage is active.
More Manoeuvre You learn one additional Combat Manoeuvre of your choice.
Level 14: Flurry of Steel
You gain one additional Superiority Die (Five total) and all your Superiority Die becomes d10s. Moreover, once per turn, when your Rage is active, you can roll a d6 in place of expending a Superiority Die.