Forge Domain
Create Divine Masterwork
The Forge Domain celebrates the mastery of craftsmanship and the power of creation. Whether it is the village smith fashioning tools of utility or a master artisan crafting legendary works, the forge represents dedication, patience, and the potential to shape raw materials into wonders.
Clerics of this domain strive to recover what has been lost to destruction, reclaim resources from hostile forces, and seek out rare and extraordinary materials to bring their creations to life, blending the mundane and the magical into objects of great purpose
Level 3: Forge Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Forge Domain Spells table, you thereafter always have the listed spells prepared.
Forge Domain Spells
Cleric Level | Prepared Spells |
---|---|
3 | Burning Hands, Identify, Heat Metal, Magic Weapon |
5 | Elemental Weapon, Protection from Energy |
7 | Fabricate, Wall of Fire |
9 | Animate Objects, Creation |
Level 3: Blessing of the Forge
You gain the ability to imbue magic into a weapon or armour.
Bonus Proficiency You gain a set of Smith's Tools and have proficiency with it.
Blessed Smithing At the end of a Long Rest, you can touch one nonmagical object that is a suit of armour or a weapon. Until the end of your next Long Rest or until you die, the object becomes a magical, granting a +1 bonus to AC if it's armour or a +1 bonus to attack and damage rolls if it's a weapon. Once you use this feature, you can't use it again until you finish a Long Rest.
Level 3: Artisan's Blessing
You can use your Channel Divinity to create nonmagical metal items. Over an hour, you conduct a ritual to craft a metal-based item, such as a weapon, armour, ten pieces of ammunition, a set of tools, or another object containing metal. The item appears in an unoccupied space within 5 feet of you and cannot be worth more than 1.000 SP. To create it, you must provide metal of equal value, which can include coins, which is consumed during the ritual. You can even create a copy of a nonmagical metal item, like a key, if you have the original.
Level 6: Soul of the Forge
Your mastery of the forge grants you special abilities. You have Resistance to Fire damage and while wearing metal armour, you have a +1 bonus to your Armour Class.
Level 7: Burning Smite (Optional)
Whenever you use Divine Strike (Blessed Strike) feature, you can change the damage type to Fire damage.
Level 17: Saint of Forge and Fire
Your blessed affinity with fire and metal becomes more powerful. You have Immunity to Fire damage and while wearing metal armour, you have Resistance to Bludgeoning, Piercing, and Slashing damage.