Samurai
Fight Deliberately and Precisely. Be Unwavering
Every army needs warriors whose specialty is victory. The Samurai is a warrior who channels an indomitable fighting spirit to overcome any foe. Their resolve is unshakable, their discipline unmatched, and their skill honed to perfection. Those who stand in a Samurai's path face a simple choice: yield or die fighting.
Level 3: Brush and Blade
You gain a set of Calligrapher's Tools and you have proficiency in it and two of the following skills of your choice: History, Insight, Performance, or Persuasion.
Level 3: Fighting Spirit
Your intensive training in battle grants you unparalleled focus. You gain the ability to use one of the following effects described below. Each time you use a Fighting Spirit, you choose which effect from among those you have from this subclass.
You can use Fighting Spirit a number of time equals to 1 plus your Wisdom modifier
. You regain one expended use when you finish a
Short Rest, and you regain all expended uses when you finish a
Long Rest. Each time you use a Fighting Spirit you also gain (2x WIS mod)
Temporary Hit Points (minimum of 1).}{.calc
- Fighting Spirit: Precision
- When you make an attack, you can grant yourself Advantage on all your attacks until the start of your next turn.
- Fighting Spirit: Counter
- When a creature you can see within your reach damages or misses you after an attack roll, you can make an Opportunity Attack against it.
Level 7: Elegant Courtier
Your discipline and attention to detail allow you to excel in social situations.
Well Mannered When you make a Charisma (Persuasion) check, it gains bonus equals to your Wisdom modifier.
Self Control You have proficiency in Wisdom saving throws. If you already have this proficiency, you instead have proficiency in Intelligence or Charisma saving throws (your choice).
Level 10: Tactical Strike
When you use your Tactical Shift, you can make one weapon attack or an Unarmed Strike as part of the Bonus Action.
Level 15: Unbroken Edge
Your training has reached extraordinary heights, allowing you to combine speed and precision with devastating results. You gain the following benefits:
Rapid Strikes You trade accuracy for swift strikes. Once per turn, if you make an attack roll and have Advantage on it, you can forgo the Advantage for that roll to immediately make one additional attack.
Helm Splitter You trade accuracy for a powerful blow. Once per turn, if you make an attack and have Advantage on it, you can forgo the Advantage for that roll. On hit, the attack deals maximum damage.
Level 18: Strength Before Death
Your fighting spirit can delay the grasp of death.
If you're reduced to 0 Hit Points, you can use your Reaction to avoid falling Unconscious and take an extra turn immediately. During this extra turn, while you still have 0 Hit Points, taking damage causes Death Save failures as usual (Three Death Save failures will still kill you). At the end of the extra turn, if you're still at 0 Hit Points, you fall Unconscious.
You can use this feature once per Long Rest.