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Strike your Enemies with Four Arms at Once

Warrior of the Astral Self

Strike your Enemies with Four Arms at Once

A monk who follows the Way of the Astral Self believes their body is an illusion. They see their ki as a representation of their true form, an astral self. This astral self has the capacity to be a force of order or disorder, with some monasteries training students to use their power to protect the weak and other instructing aspirants in how to manifest their true selves in service to the mighty.

Level 3: Arms of the Astral Self

As a Bonus Action, you can spend 1 Focus Point(s) to manifest your astral self as a set of spectral arms that hover near your shoulders or surround your arms (your choice). The arms last for 10 minutes and vanish early if you have the Incapacitated condition or die.

While the arms are active, you gain the following benefits:

Arms of Spirit The reach of your Unarmed Strike increases by 5 feet and you can choose to deal Force damage instead of image/svg+xml Bludgeoning damage when you make an Unarmed Strike.

Astral Strike You can use the spectral arms to make Unarmed Strike. When you do, you can use your Wisdom modifier instead of your Dexterity or Strength modifier for the attack and damage rolls.

Astral Touch You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and saves.

Sidereal Sweep As part of the Bonus Action you use to summon the astral arms, you swipe your arms around you. Each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity save or take Force equal to two rolls of your Martial Arts die and be pushed 10 feet away from you. You can repeat this attack as a Bonus Action on each of your turns by spending 1 Focus Point(s).

Level 6: Visage of the Astral Self

A spectral visage covers your face like a helmet or mask. You determine its appearance. You gain the following benefits:

Astral Sight You have Darkvision with a range of 120 feet. If you already have Darkvision, its range increases by 60 feet.

Word of the Spirit When you speak, you can direct your words to a creature of your choice that you can see within 60 feet of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600 feet can hear you.

Augmented Visage As a Bonus Action, you can spend 1 Focus Point(s) to augment the visage for 1 hour. When you do so, your Darkvision allows you to see normally in magical darkness and you gain :d20-adv Advantage: on Insight, Intimidation and Perception checks.

Level 11: Mantle of the Astral Self

When you activate your Arms of the Astral Self feature, you can spend an additional 2 Focus Point(s) to drape yourself in a mantle of cosmic light. You gain the following benefits:

Antigravitational Your jump distance is tripled and you don't take fall damage if you fall less than 60 feet.

Extended Self The reach of your Unarmed Strike increases by an additional 5 feet.

Comet Strike Once per turn, when a creature takes damage from your Unarmed Strike or Sidereal Sweep, you can deal extra damage equal to half of your Monk level.

Level 17: Awakened Astral Self

When you activate your Mantle of the Astral Self, you can expend an additional 2 Focus Point(s) to fully awaken your astral self. You gain the following benefits:

Armour of the Spirit You gain a +2 bonus to your Armour Class.

Astral Barrage Whenever you use the Extra Attack feature to attack twice, you can instead attack three times.

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