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Weave and Sway out of the Way of Attacks

Drunken Master

Weave and Sway out of the Way of Attacks

With the unpredictable lurches of a tippler, you hiccup your way through battle, frustrating foes with movements that seem clumsy but are carefully executed. The Way of the Drunken Master teaches a jerky, erratic style—tottering and swaying like a drunkard—to mask a precise dance of blocks, strikes, and retreats. Often playing the fool to lighten the mood or humble the proud, you become a maddening and masterful opponent when the fight truly begins.

Level 3: Drunken Technique

Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester.

Homebrewed You gain a set of Brewer's Supplies and you have proficiency with it. You also have proficiency with the Performance skill.

Twist and Turn Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your Speed increases by 10 feet until the start of your next turn.

Level 3: Spirit of the Party

You no longer suffer the effects of the Drunk condition.

Level 6: Tipsy Sway

You can move in sudden, swaying ways. You gain the following benefits.

Leap to Your Feet When you have the Prone condition, you can stand up by only spending 5 feet of Movement speed.

Improved Deflection When reducing the damage for your Deflect Attacks feature, your Wisdom modifier is added into the total damage reduction. In addition, when a creature misses you with the attack, you can use your Deflect Attacks feature to redirect it.

Level 11: Drunkard's Luck

You always seem to get a lucky bounce at the right moment. When you make a D20 Test, you can spend 2 Focus Point(s) to gain :d20-adv Advantage: on it.

Level 17: Intoxicated Frenzy

You gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it. Each target can only be hit by a maximum of three Flurry of Blows attacks.

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