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Delivers Deadly Strikes with Speed and Panache

Swashbuckler

Delivers Deadly Strikes with Speed and Panache

You live and breathe the art of the blade, excelling in single combat thanks to your quick feet and wits

As a Swashbuckler, you focus on the art of the blade, bringing speed, elegance, and charm to your combat style—topped off with an exquisite flourish of panache. You excel in single combat, and your methods make a duel look like a flamboyant performance.

Level 3: Fancy Footwork

You've learned how to land a strike then slip away without reprisal. If you make a melee attack against a creature during your turn, that creature can't make Opportunity Attacks against you for the rest of that turn.

Level 3: Rakish Audacity

You have honed your skills in one to one battles with brash confidence.

Initiative You have Advantage on Initiative rolls.

Dueling You also gain an additional way to use your Sneak Attack; you don't need Advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have Disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Suave Defence While you aren't wearing any armour or wielding a Shield, your base Armour Class equals to 10 plus Dexterity and Charisma modifiers.

Level 9: Panache

You have practiced new ways to use your Sneak Attack. The following effects are now among your Cunning Strike options.

Goad
Cost: 1d6
The target must succeed on a Wisdom saving throw, or until the end of its next turn, the target has Disadvantage on attack rolls against targets other than you and can't make Opportunity Attacks against targets other than you.
Awe
Cost: 3d6
Each creature of your choice within 30 feet of you must succeed on a Wisdom saving throw or have the Charmed condition until the end of your next turn.

Level 13: Dashing Strikes

You have practiced new ways to use your Sneak Attack. The following effects are now among your Cunning Strike options.

Parrying Stance
Cost: 2d6
Roll a d6. Until the start of your next turn, you gain a bonus to your AC equal to the number rolled.
Invigorate
Cost: 2d6
Choose a creature you can see within 30 feet of yourself. Until the end of that creature's next turn, whenever it makes an attack roll or a saving throw, it can roll a d6 and add the number rolled to the attack roll or saving throw.

Level 17: Master Duelist

Immediately after you use your Sneak Attack, you can make another attack against the same target, provided you are within 5 feet of it and no other creatures are within 5 feet of you.

Updated by Wizards of the Coast Modified by Eschatologue