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Unleash the Crackling Storm Within

Storm Sorcery

Unleash the Crackling Storm Within

Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being.

Storm sorcerers are invaluable members of a ship's crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.

Level 3: Storm Magic

Your connection to the storm ensures you always have certain spells ready; when you reach a Sorcerer level specified in the Storm Spells table, you thereafter always have the listed spells prepared.

Storm Spells
Sorcerer Level Spells
3 Fog Cloud, Gust of Wind, Thunderwave, Warding Wind
5 Call Lightning, Sleet Storm
7 Storm Sphere, Ice Storm
9 Cone of Cold, Maelstrom

Level 3: Tempestuous Magic

You have an arcane storm whirling through your body. Immediately before or after you cast a Sorcerer spell of level 1 or higher, you can fly up to 10 feet without provoking Opportunity Attacks. You safely descend at the start of your next turn. This distance is doubled if your Innate Sorcery is active.

Level 6: Heart of the Storm

You are overflowing with storming energy. You gain the following benefits.

Lightning Rod You have Resistance to Lightning and Thunder damage.

Potent Storm Whenever you deal Lightning or Thunder damage with a Sorcerer spell that requires you to make an attack roll, you can cause a small storm to erupt. Each creature within 20 feet of your target takes Lightning or Thunder equals to half of your Sorcerer level respectively.

Level 6: Storm Transmutation

When you cast a spell that deals Acid, Cold, Fire or Poison damage, you can change that damage type to Lightning or Thunder.

Level 14: Storm's Fury

When you are hit by a Melee attack, the attacker takes Lightning or Thunder damage (choose each time) equals to your Sorcerer level. Moreover, when you deal these damage, you can take a Reaction to force the attacker to make a STR save against your Spell Save DC. On a failed save, the attacker is pushed 20 feet away from you in a straight line.

Level 18: Wind Soul

The storm inside of you becomes more powerful.

One with the Storm You have Immunity to Lightning and Thunder damage and you have a Fly Speed of 60 feet.

Blessing of the Tempest As a Magic action, you can reduce your Fly Speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a Fly Speed of 30 feet for 1 hour. Once you use this feature, you can’t use it again until you finish a Short or Long Rest.

Updated by Eschatologue