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Wield Sword and Magic

Bladesinger

Wield Sword and Magic

A master of wizardry and swordplay, you combine the elegant manoeuvres of a warrior with the devastating magics of a mage.

Bladesingers master a tradition of wizardry that incorporates swordplay and dance. In combat, a Bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the Bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a Bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade.

Level 3: Bladesong

As a Bonus Action, you invoke an elven magic called the Bladesong, provided you aren’t wearing Armour or using a Shield.

The Bladesong lasts for 1 minute and ends early if you have the Incapacitated condition, if you don armor or a Shield, or if you use two hands to make an attack with a weapon. You can dismiss the Bladesong at any time (no action required).

While the Bladesong is active, you gain the following benefits. You can invoke the Bladesong a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Agility You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1), and your Speed increases by 10 feet.

Bladework Whenever you attack with a weapon with which you have proficiency, you can use your Intelligence modifier for the attack and damage rolls instead of using Strength or Dexterity.

Focus When you make a Constitution saving throw to maintain Concentration, you can add your Intelligence modifier to the total.

Level 3: Training in War and Song

You gain proficiency with all Melee Martial weapons that don’t have the Two-Handed or Heavy property. You can use a Melee weapon with which you have proficiency as a Spellcasting Focus for your Wizard spells.

You also gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Performance, or Persuasion

Level 6: Extra Attack

You can attack twice instead of once whenever you take the Attack action on your turn.

In addition, you can cast one of Wizard cantrips that has a casting time of an action in place of one of those attacks.

Level 10: Song of Defence

When you take damage while your Bladesong is active, you can take a Reaction to expend one spell slot and reduce the damage taken by an amount equal to five times the spell slot’s level.

Level 14: Song of Victory

After you cast a spell that has a casting time of an action, you can make one attack with a weapon as a Bonus Action.

Updated by Wizards of the Coast Modified by Eschatologue