Services
This section outlines services and other expenses that adventurers might spend money on.
Lifestyle Expenses
Lifestyle expenses summarize the cost of living in a fantasy world. They cover lodging, food, equipment maintenance, and other necessities.
At the start of each week or month (DM's choice), choose a lifestyle below—Wretched, Squalid, Poor, Modest, Comfortable, Wealthy, or Aristocratic—and pay the price to sustain that lifestyle.
Lifestyles have no inherent consequences, but the DM might take them into account when determining risks or how others perceive your character.
Wretched
Free
You survive via chance and charity. You're often exposed to natural dangers as a result of sleeping outside.
Squalid
1 SP per Day
You spend the bare minimum for your necessities. You might be exposed to unhealthy conditions and opportunistic criminals.
Poor
2 SP per Day
You spend frugally for your necessities.
Modest
1 GP per Day
You support yourself at an average level.
Comfortable
2 GP per Day
You spend modestly for your necessities and enjoy a few luxuries.
Wealthy
4 GP per Day
You're accustomed to the finer things in life and might have servants.
Aristocratic
10 GP per Day
You pay for the best and might have a staff that supports your lifestyle. Others notice your wealth and might encourage you to share it, either legally or otherwise.
Food, Drink, and Lodging
The Food, Drink, and Lodging table gives prices for food and a single night's lodging. Prices for daily lodging and meals are included in your lifestyle's expenses.
Food
- Bread (loaf) 2 CP
- Cheese (wedge) 1 SP
- Cheese (wheel) 8 SP
Inn Stay per Day
- Squalid 7 CP
- Poor 1 SP
- Modest 5 SP
- Comfortable 8 SP
- Wealthy 2 GP
- Aristocratic 4 GP
Meal
- Squalid 1 CP
- Poor 2 CP
- Modest 1 SP
- Comfortable 2 SP
- Wealthy 3 SP
- Aristocratic 6 SP
Drink
- Ale (Mug) 4 CP
- Wine, Common 2 SP
- Wine, Fine 10 GP
Travel
Drivers or crew hired to conduct passengers to their destinations charge the rates on the Travel table, plus any tolls or additional expenses.
Travel
Service | Cost |
---|---|
Coach ride between towns | 3 CP per mile |
Coach ride within a city | 1 CP per mile |
Road or gate toll | 1 CP |
Ship's passage | 1 SP per mile |
Hirelings
Skilled hirelings include anyone hired to perform a service that involves a proficiency (including weapon, tool, or skill): a mercenary, an artisan, a scribe, or the like. The pay shown on the Hirelings table is a minimum; some expert hirelings require more pay. Untrained hirelings are hired for work that requires no particular proficiencies; they include laborers and porters.
Hirelings
Service | Cost |
---|---|
Skilled hireling | 2 GP per day |
Untrained hireling | 2 SP per day |
Messenger | 2 CP per mile |
Spellcasting
Most settlements contain individuals who are willing to cast spells in exchange for payment. If a spell has expensive components, add the cost of those components to the cost listed in the Spellcasting Services table. The higher the level of a desired spell, the harder it is to find someone to cast it.
Spellcasting Services
Spell Level | Availability | Cost |
---|---|---|
Cantrip | Village, town, or city | 30 GP |
1 | Village, town, or city | 50 GP |
2 | Village, town, or city | 200 GP |
3 | Town or city only | 300 GP |
4-5 | Town or city only | 2,000 GP |
6-8 | City only | 20,000 GP |
9 | City only | 100,000 GP |