Mastery properties
Each weapon has a Mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are defined below witht the following details:
Homebrew Addition
To give more options for martial classess, the folowing homebrew rules are implemented.
Replaceable Weapon Mastery
When selecting weapons for Weapon Mastery, you can also replace the Mastery property of any weapon you are using with another eligible property. For example, you could change a Longsword’s Sap property to Flex.
These changes only affect the character who makes them. If a Barbarian replaces a Glaive’s Graze property with Cleave, other characters using the same Glaive still use its default Graze property.
Repeated Weapon Mastery
When selecting weapons for Weapon Mastery, you can instead assign an additional eligible Mastery property to a weapon you already chose. A weapon can have no more than four mastery properties at a time.
If a waeapon has multiple mastery properties, you can only use one of them per attack. You must choose which mastery property you're using before making the attack.
For example, a Level 1 Barbarian could choose to apply either Cleave or Graze when attacking with a Greataxe, instead of selecting a second weapon for Weapon Mastery. Likewise, a Level 1 Rogue could choose either Nick or Slow for a Dagger.
Mastery Properties Description
The Mastery Properties are divided into two groups PHB'24 & Homebrew.
PHB'24
The following Mastery properties are lined in PHB'24
Cleave
Type | Properties |
---|---|
Melee | Heavy |
If you hit a creature with a melee attack using this weapon, you can make an attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Graze
Type | Properties |
---|---|
Melee | Heavy |
If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can't be increased in any way, other than increasing the ability modifier.
Nick
Type | Properties |
---|---|
Melee | Light |
When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Push
Type | Properties |
---|---|
Melee / Ranged | Heavy, Two-Handed, or Versatile |
If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Sap
Type | Properties |
---|---|
Melee / Ranged | Versatile or No Properties |
If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Slow
Type | Properties |
---|---|
Melee / Ranged | Any Properties |
If you hit a creature with this weapon and deal damage to the creature, you can reduce its Speed by 10 feet until the start of your next turn. If you hit the creature more than once with this property, the Speed reduction doesn't exceed 10 feet.
Topple
Type | Properties |
---|---|
Melee / Ranged | Heavy, Reach, or Versatile |
If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw with a DC equal to 8 + your Proficiency Bonus + the ability modifier used to make the attack roll. On a failed save, the creature has the Prone condition.
Vex
Type | Properties |
---|---|
Melee / Ranged | Ammunition, Finesse, or Light |
If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Homebrew
The following Mastery properties are homebrew.
Agile
Type | Properties |
---|---|
Melee / Ranged | Light or Versatile |
Before or after making an attack with this weapon, you can move up to 5 feet without provoking Opportunity Attack. You can't move in his way if your Speed is 0.
Brace
Type | Properties |
---|---|
Melee / Ranged | Heavy or Versatile |
When you make an attack with this weapon, you can expend 15 feet of your Speed. On hit, you roll the weapon damage dice twice and you can use either result. If the attack misses, your Speed isn't reduced.
Expose
Type | Properties |
---|---|
Melee / Ranged |
Ammunition,
Versatile, or Deals Bludgeoning damage |
If you hit a creature with this weapon and deal damage to the creature, the next attack roll by a creature other than you against that creature has Advantage until the start of your next turn.
Flex
Type | Properties |
---|---|
Melee | Versatile |
When you hit a melee attack using this weapon, you deal its Versatile damage even if you're wielding it with one hand.
Flurry
Type | Properties |
---|---|
Melee | Light |
If your attack roll with this weapon misses a creature, you can immediately make another attack against that creature with the same weapon. You don't add your ability modifier to this attack's damage unless it's negative. You can only make this additional attack once per turn.
Spray
Type | Properties |
---|---|
Ranged | Automatic & Reload (8+) |
When you take the Attack action, you can choose to expend 8 pieces of the weapon's ammunition to spray shots in a 15-foot Cube within the weapon's normal range. Each creature in that area must succeed on a DEX Save against your Weapon Save DC or take the Weapon's damage. You can't make this special attack if you have less than 8 ammunition in the weapon.