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Cold Weapon

Cold Weapons encompasses all non-firearm melee and ranged weapons. They are the most common types of weapons you can find while adventuring, whether they are sold, given, wielded, or issued to most adventurers or armies within Antares. You can expect weapons from this category to be available at most shops or with merchants you come across during your adventure.

The Weapons tables in this section shows the game's main weapons. These table lists the cost and weight of each weapon, as well as the following details:

Category Every weapon falls into a category: Simple or Martial. Weapon proficiencies are usually tied to one of these categories. For example, you might have proficiency with Simple weapons.

Melee or Ranged A weapon is classified as either Melee or Ranged. A Melee weapon is used to attack a target within 5 feet, whereas a Ranged weapon is used to attack at a greater distance.

Damage The table lists the amount of damage a weapon deals when an attacker hits with it as well as the type of that damage.

Properties Any properties a weapon has are listed in the Properties column. Each property is defined in the Properties section.

Mastery Each weapon has a mastery property, which is defined in the Mastery Properties section. To use or replace that property, you must have a feature that lets you use it.

Cold Weapon Table

Weapons in D&D are categorized into simple and martial weapons, each serving different roles and offering distinct advantages in combat.

Simple Weapons

Simple weapons are easy to use and require minimal training, making them accessible to most characters. They are commonly found and typically less expensive than martial weapons.

Melee Simple Weapons
Name damage properties mastery weight cost
Club 1d4 image/svg+xml Bd. Light Slow M. 1 SP
Dagger 1d4 image/svg+xml Ps. Finesse, Light, Thrown ( Range 20/60) Nick S. 20 SP
Greatclub 1d8 image/svg+xml Bd. Two-Handed Push M. 2 SP
Handaxe 1d6 image/svg+xml Sl. Light, Thrown ( Range 20/60) Vex S. 50 SP
Javelin 1d6 image/svg+xml Ps. Thrown ( Range 30/120) Slow S. 5 SP
Light Hammer 1d4 image/svg+xml Bd. Light, Thrown ( Range 20/60) Nick S. 20 SP
Mace 1d6 image/svg+xml Bd. Sap M- 50 SP
Quarterstaff 1d6 image/svg+xml Bd. Versatile (1d8; Push) Topple M- 2 SP
Sickle 1d4 image/svg+xml Sl. Light Nick S. 10 SP
Spear 1d6 image/svg+xml Ps. Thrown ( Range 20/60), Versatile (1d8; Topple) Sap M- 10 SP
Falchion 1d6 image/svg+xml Sl. Finesse, Versatile (2d4; Slow) Sap M. 100 SP
War Scythe 1d8 image/svg+xml Sl. Reach, Two-handed Topple M- 50 SP
Ranged Simple Weapons
Name damage properties mastery weight cost
Blowgun 1 image/svg+xml Ps. Ammunition ( Range 25/100; Needle), Loading Vex S. 100 SP
Dart (2) 1d4 image/svg+xml Ps. Finesse, Thrown ( Range 20/60) Vex XS. 1 SP
Light Crossbow 1d8 image/svg+xml Ps. Ammunition ( Range 80/320; Bolt), Loading, Two-Handed Slow M- 250 SP
Shortbow 1d6 image/svg+xml Ps. Ammunition ( Range 80/320; Arrow), Two-Handed Vex M- 250 SP
Sling 1d4 image/svg+xml Bd. Ammunition ( Range 30/120; Bullet) Slow M- 1 SP
Light Repeater 1d6 image/svg+xml Ps. Ammunition ( Range 60/240; Bolt), Automatic, Reload (6), Two-handed Tap L 400 SP

Martial Weapons

Martial weapons require more training to use effectively but offer greater damage and versatility. These are often preferred by trained warriors and adventurers.

Melee Martial Weapons
name damage properties mastery weight cost
Battleaxe 1d8 image/svg+xml Sl. Versatile (1d10; Slow) Topple M. 100 SP
Flail 1d8 image/svg+xml Bd. Sap M. 100 SP
Glaive 1d10 image/svg+xml Sl. Heavy, Reach, Two-Handed Graze L. 200 SP
Greataxe 1d12 image/svg+xml Sl. Heavy, Two-Handed Cleave L. 300 SP
Greatsword 2d6 image/svg+xml Sl. Heavy, Two-Handed Graze L. 500 SP
Halberd 1d10 image/svg+xml Sl. Heavy, Reach, Two-Handed Cleave L. 200 SP
Lance 1d10 image/svg+xml Ps. Heavy, Reach, Two-Handed (unless mounted) Topple L. 100 SP
Longsword 1d8 image/svg+xml Sl. Versatile (1d10; Agile) Sap M. 150 SP
Maul 2d6 image/svg+xml Bd. Heavy, Two-Handed Topple L. 100 SP
Morningstar 1d8 image/svg+xml Ps. Sap M. 150 SP
Pike 1d10 image/svg+xml Ps. Heavy, Reach, Two-Handed Push L. 50 SP
Rapier 1d8 image/svg+xml Ps. Finesse Vex M. 250 SP
Sabre 1d8 image/svg+xml Sl. Finesse Vex M. 150 SP
Scimitar 1d6 image/svg+xml Sl. Finesse, Light Nick S. 250 SP
Shortsword 1d6 image/svg+xml Ps. Finesse, Light Vex S. 100 SP
Trident 1d8 image/svg+xml Ps. Thrown ( Range 20/60), Versatile (1d10) Topple M. 50 SP
Warhammer 1d8 image/svg+xml Bd. Versatile (1d10; Expose) Push M. 150 SP
War Pick 1d8 image/svg+xml Ps. Versatile (1d10; Vex) Sap M. 50 SP
Whip 1d4 image/svg+xml Sl. Finesse, Reach Slow M. 20 SP
Estoc 1d8 image/svg+xml Ps. Versatile (1d10) Sap M. 100 SP
Lucerne 1d10 image/svg+xml Bd. Heavy, Reach, Two-Handed Expose L. 200 SP
Ranged Martial Weapons
name damage properties mastery weight cost
Hand Crossbow 1d6 image/svg+xml Ps. Ammunition ( Range 30/120; Bolt), Light, Loading Vex M. 750 SP
Heavy Crossbow 1d10 image/svg+xml Ps. Ammunition ( Range 100/400; Bolt), Heavy, Loading, Two-handed Push M. 500 SP
Longbow 1d8 image/svg+xml Ps. Ammunition ( Range 150/600; Arrow), Heavy, Two-handed Slow M. 500 SP
Arbalest 2d6 image/svg+xml Ps. Ammunition ( Range 180/360; Bolt), Heavy, Loading, Mounted, Two-handed, Sighted Push XL. 950 SP
Compound Bow 1d10 image/svg+xml Ps. Ammunition ( Range 100/400; Arrow), Heavy, Two-handed Brace M. 850 SP
Heavy Repeater 1d8 image/svg+xml Ps. Ammunition ( Range 90/360; Bolt), Automatic, Heavy, Reload (4), Two-Handed Expose M. 700 SP

Ammunitions

Ammunition are required for weapon that has the Ammunition property.

Cold Weapon Ammunition
ammunition cost
Arrows (20) 10 SP
Blowgun needles (50) 10 SP
Crossbow bolts (20) 10 SP
Sling bullets (50) 10 SP