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Homebrew Combat Manoeuvre

This page contains a list of all Combat Manoeuvre that is Homebrew.

To learn a Manoeuvre you must meet any prerequisites it has.


Arresting Strike

Cost: 1 Superiority Die


When you hit a creature with an attack roll, you can expend one Superiority Die to attempt to hinder the target's Movement. Add the Superiority Die to the attack's damage roll. The target must succeed on a DEX Save or it's Speed is halved until the start of your next turn.


Brace Up

Prerequisites: Constitution 11+
Cost: 1 Superiority Die


You prepare yourself to take a hit. As a Bonus Action, you can expend one Superiority Die to gain (Superiority Dice + CON Modifier) Temporary Hit Points, which expires after 1 minute.


First Aid

Prerequisites: Wisdom (Medicine) proficiency
Cost: 1 Superiority Die


As a Utilise action, you touch a willing, living creature and expend Superiority Dice (up to your Proficiency Bonus). For every Superiority Die you spent, that creature regains Hit Points equal to one roll of its Hit Die + its Constitution modifier (minimum of 0).


Inquisitive Eye

Prerequisites: Intelligence or Wisdom 11+
Cost: 1 Superiority Die


When you make a Wisdom (Investigation or Insight) check, you can expend one Superiority Die and add that die to the roll.


Lightstep

Prerequisites: Dexterity 11+
Cost: 1 Superiority Die


When you make a Dexterity (Stealth) check, you can expend one Superiority Die and add that die to the roll.


Rustic Intuition

Prerequisites: Wisdom 11+
Cost: 1 Superiority Die


When you make a Wisdom (Animal Handling, Medicine, Nature) check, you can expend one Superiority Die and add that die to the roll.


Scholary Recall

Prerequisites: Intelligence 11+
Cost: 1 Superiority Die


When you make a Intelligence (Arcana, History, or Religion) check, you can expend one Superiority Die and add that die to the roll.


Subtle Con

Prerequisites: Dexterity or Charisma 11+
Cost: 1 Superiority Die


When you make a Dexterity (Sleight of Hand) or Charisma (Deception or Performance) check, you can expend one Superiority Die and add that die to the roll.