Crown & Misery Fighting Styles
These Fighting Style Feature are homebrew.
Controlled Burst
Fighting Style Feat (Prerequisite: Fighting Style Feature)
While making a Burst-Fire Attack, targets that succeed the saving throw still takes half damage.
Gallian Swordplay
Fighting Style Feat (Prerequisite: Fighting Style Feature)
While wielding a Finesse weapon and no other weapon, you gain a +2 bonus to your attack rolls with the weapon and +1 to your AC.
You only gain these benefits so long you are not wearing Heavy Armour or wielding Shield.
Heavy Weapon Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you make an attack with a Heavy Cold Weapon as part of your Attack action and the total damage roll from your weapon is 5 or lower, you treat it as 6.
Lightweight Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
While you are wielding only Light weapons, and nothing else, your Speed increases by 10 feet. You also gain a +1 bonus to damage rolls with Light weapons.
You only gain these benefits so long as you are not wearing Medium or Heavy armor, or wielding a Shield
Martial Adept
Fighting Style Feat (Prerequisite: Fighting Style Feature)
You have studied combat techniques that allow you to perform Combat Manoeuvre.
- Combat Manoeuvre
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You learn two Manoeuvre of your choice from among those available to the Battle Master. Each time you gain a level you can replace a Manoeuvre you know with another Manoeuvre of your choice.
- Manoeuvre DC
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If a manoeuvre forces a saving throw, the DC is as follow equals to
- Three Superiority Die
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You gain three d4 Superiority Die. This die is used to fuel your manoeuvres. A Superiority Die is expended when you use it. You regain your expended Superiority Dice when you finish a Short or Long Rest.
If you already have a pool of Superiority Dice, these dice are added to that pool. Their size matches the largest die in your pool, increasing to match if you have a feature that improves your Superiority Dice.
Polearm Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
While wielding Quaterstaves, Spears, War Scythes, or weapons that has the Heavy and Reach property, you gain the following benefits:
- Bonus Damage
- You gain a +1 bonus to damage rolls.
- Improved Sentinel
- Vreatures provoke an Opportunity Attack from you when they enter or move within your reach.
- Extra Reach
- Quarterstaves, Spears, and War Scythes gains the Reach property when wielded with two hands.
Sniper
Fighting Style Feat (Prerequisite: Fighting Style Feature)
You gain the following benefits:
- Bonus Damage
- You gain a +1 bonus to damage rolls Ranged weapons.
- Ignore Cover
- Your attacks with Ranged weapons ignore Half Cover and treat Three-Quarters Cover as Half Cover.
- Prone Shooting
- Having the Prone condition doesn't impose Disadvantage on your Ranged attacks with on weapon that has either the Loading or Reload properties.
Standard Bearer
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When a creature within 15 feet of you makes an attack against a creature that you can see, you can take a Reaction to grant it Advantage on its attack roll. You must be carrying a banner, flag, holy symbol, or standard in your hand.
Strongbow
Fighting Style Feat (Prerequisite: Fighting Style feature)
While wielding a Ranged weapon that has neither the Loading nor Reload property, you gain the following benefits:
- Bonus Damage
- You gain a +1 bonus to damage rolls with that weapon.
- Strong Arm
- You can use your Strength, instead of Dexterity, for attack rolls, damage rolls, and to meet the Heavy weapon property requirement with that weapon.
Versatile Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
While wielding a single weapon with the Versatile property and no Shield, you gain a +1 bonus to your attack roll and damage roll with that weapon. While doing so, you can take one of the following actions as a Bonus Action: Unarmed Strike (Grapple), Unarmed Strike (Shove), or Utilise action.