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Crown & Misery Fighting Styles

These Fighting Style Feature are homebrew.


Controlled Burst

Fighting Style Feat (Prerequisite: Fighting Style Feature)


While making a Burst-Fire Attack, targets that succeed the saving throw still takes half damage.


Gallian Swordplay

Fighting Style Feat (Prerequisite: Fighting Style Feature)


While wielding a Finesse weapon and no other weapon, you gain a +2 bonus to your attack rolls with the weapon and +1 to your AC.

You only gain these benefits so long you are not wearing Heavy Armour or wielding Shield.


Heavy Weapon Fighting

Fighting Style Feat (Prerequisite: Fighting Style Feature)


When you make an attack with a Heavy Cold Weapon as part of your Attack action and the total damage roll from your weapon is 5 or lower, you treat it as 6.


Lightweight Fighting

Fighting Style Feat (Prerequisite: Fighting Style Feature)


While you are wielding only Light weapons, and nothing else, your Speed increases by 10 feet. You also gain a +1 bonus to damage rolls with Light weapons.

You only gain these benefits so long as you are not wearing Medium or Heavy armor, or wielding a Shield


Martial Adept

Fighting Style Feat (Prerequisite: Fighting Style Feature)


You have studied combat techniques that allow you to perform Combat Manoeuvre.

Combat Manoeuvre

You learn two Manoeuvre of your choice from among those available to the Battle Master. Each time you gain a level you can replace a Manoeuvre you know with another Manoeuvre of your choice.

Manoeuvre DC

If a manoeuvre forces a saving throw, the DC is as follow equals to

8 plus your Proficiency Bonus and Strength or Dexterity modifier (your choice).
Three Superiority Die

You gain three d4 Superiority Die. This die is used to fuel your manoeuvres. A Superiority Die is expended when you use it. You regain your expended Superiority Dice when you finish a Short or Long Rest.

If you already have a pool of Superiority Dice, these dice are added to that pool. Their size matches the largest die in your pool, increasing to match if you have a feature that improves your Superiority Dice.


Polearm Fighting

Fighting Style Feat (Prerequisite: Fighting Style Feature)


While wielding Quaterstaves, Spears, War Scythes, or weapons that has the Heavy and Reach property, you gain the following benefits:

Bonus Damage
You gain a +1 bonus to damage rolls.
Improved Sentinel
Vreatures provoke an Opportunity Attack from you when they enter or move within your reach.
Extra Reach
Quarterstaves, Spears, and War Scythes gains the Reach property when wielded with two hands.

Sniper

Fighting Style Feat (Prerequisite: Fighting Style Feature)


You gain the following benefits:

Bonus Damage
You gain a +1 bonus to damage rolls Ranged weapons.
Ignore Cover
Your attacks with Ranged weapons ignore Half Cover and treat Three-Quarters Cover as Half Cover.
Prone Shooting
Having the Prone condition doesn't impose Disadvantage on your Ranged attacks with on weapon that has either the Loading or Reload properties.

Standard Bearer

Fighting Style Feat (Prerequisite: Fighting Style Feature)


When a creature within 15 feet of you makes an attack against a creature that you can see, you can take a Reaction to grant it Advantage on its attack roll. You must be carrying a banner, flag, holy symbol, or standard in your hand.


Strongbow

Fighting Style Feat (Prerequisite: Fighting Style feature)


While wielding a Ranged weapon that has neither the Loading nor Reload property, you gain the following benefits:

Bonus Damage
You gain a +1 bonus to damage rolls with that weapon.
Strong Arm
You can use your Strength, instead of Dexterity, for attack rolls, damage rolls, and to meet the Heavy weapon property requirement with that weapon.

Versatile Fighting

Fighting Style Feat (Prerequisite: Fighting Style Feature)


While wielding a single weapon with the Versatile property and no Shield, you gain a +1 bonus to your attack roll and damage roll with that weapon. While doing so, you can take one of the following actions as a Bonus Action: Unarmed Strike (Grapple), Unarmed Strike (Shove), or Utilise action.