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PHB'24 Origin Feats

These Origin feats are included in the PHB'24


Alert

Origin Feat

Always on the lookout for danger, you gain the following benefits:

Initiative Proficiency

When you roll Initiative, you can add your Proficiency Bonus to the roll.

Initiative Swap

Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally is Incapacitated.


Crafter

Origin Feat

You are adept at crafting things and bargaining with merchants, granting you the following benefits:

Tool Proficiency

You gain Tool Proficiency with three different Artisan's Tools of your choice from the Fast Crafting table.

Discount

Whenever you buy a nonmagical item, you receive a 20 percent discount on it.

Faster Crafting

When you finish a Long Rest, you can craft one piece of gear from the Fast Crafting table, provided you have the Artisan's Tools associated with that item and have proficiency with those tools. The item lasts until you finish another Long Rest, at which point the item falls apart.

Fast Crafting
Artisan's Tools Crafted Gear
Carpenter's Tools Ladder, Torch
Leatherworker's Tools Case, Pouch
Mason's Tools Block and Tackle
Potter's Tools Jug, Lamp
Smith's Tools Ball Bearings, Bucket, Caltrops, Grappling Hooks, Iron Pot
Tinker's Tools Bell, Shovel, Tinder Box
Weaver's Tools Basket, Rope, Net, Tent
Woodcarver's Tools Club, Greatclub, Quarterstaff

Healer

Origin Feat

You gain the following benefits.

Battle Medic

If you have a Healer's Kit, you can expend one use of it and tend to a creature within 5 feet as a Utilise action. That creature can expend one of its Hit Point Dice, and you then roll that die. The creature regains a number of Hit Points equal to the roll plus your Proficiency Bonus.

Healing Rerolls

Whenever you roll a die to determine the number of Hit Points you restore with a spell or with this feat's Battle Medic benefit, you can reroll the die if it rolls a 1, and you must use the new roll.


Lucky

Origin Feat

You have inexplicable luck that can kick in at just the right moment, granting you the following benefits:

Luck Points

You have a number of Luck Points equal to your Proficiency Bonus. You can spend the points on the benefits below, and you regain your expended Luck Points when you finish a Long Rest.

Advantage

Immediately after you roll a d20, you can spend 1 Luck Point to give yourself Advantage on the roll.

Disadvantage

When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.


Magic Initiate

Origin Feat

You gain the following benefits.

Two Cantrips

You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat's spells (choose when you select this feat)

Level 1 Spell

Choose a level 1 spell from the same list you selected for this feat's cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.

Spell Change

Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.

Repeatable You can take this feat more than once, but you must choose a different spell list each time.


Musician

Origin Feat

You gain the following benefits.

Instrument Training

You gain Tool Proficiency with three Musical Instruments of your choice.

Encouraging Song

As you finish a Short Rest or a Long Rest, you can play a song on a Musical Instrument with which you have Tool Proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.


Savage Attacker

Origin Feat

You've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.


Skilled

Origin Feat

You gain proficiency in any combination of three skills or tools of your choice.

Repeatable You can take this feat more than once.


Tavern Brawler

Origin Feat

Accustomed to brawling, you gain the following benefits:

Enhanced Unarmed Strike

When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning Damage equal to 1d4 + your Strength modifier, instead of the normal damage of an Unarmed Strike.

Damage Rerolls

Whenever you roll a damage die for your Unarmed Strike , you can reroll the die if it rolls a 1, and you must use the new roll.

Improvised Weapon

You have proficiency with Improvised weapons.

Push

When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can deal damage to the target and push it 5 feet away from you. You can use this benefit only once per turn.


Tough

Origin Feat

You are more resilient than others.

Hard to Kill

Your Hit Point Maximum increases by an amount equal to twice your character level when you gain this Feat. Whenever you gain a level thereafter, your Hit Point Maximum increases by an additional 2 Hit Points.